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Spin land in flappy golf 2
Spin land in flappy golf 2













spin land in flappy golf 2 spin land in flappy golf 2

And 20 more courses are coming soon via an update.

spin land in flappy golf 2

You’ll also find crazy portals, spinning saw blades, and even massive magnets that’ll repel your ball away. The 31 included nine-hole courses span a wide array of terrain, ranging from the fairly straightforward Grassy Land to the totally insane, out-there Implausible Land. But luckily, it pulls in the library of amazing, distinctive courses created for Super Stickman Golf 2 over a long stretch of time, and thus offers a huge amount of content. It has tons of great, diverse courses: Were Flappy Golf a totally new, from-scratch release, it might have had just a handful of locales to play in. You’re awarded a gold, silver, or bronze star based on which flap target you hit, and anything less than gold will push you to do it over again as you learn the terrain. And yet it really does feel like a solid take on golf rules, at least in single-player mode (more on that shortly). It almost comes off like parkour, as you tap to gracefully overcome obstacles without killing your kinetic energy or getting snagged along the way. Maneuvering around the courses requires smart timing and momentum as you loop up and over hazards, deal with sticky surfaces, and try not to waste unnecessary flaps. It’s weird, but it totally works: Tapping virtual buttons to flap left or right on the way to the cup? Sure, it’s an odd concept, but it’s a great one. Still unsure about hitting the links with a bird-like ball? Here’s what makes Flappy Golf a hole in one: Each nine-hole course has a specific theme, and may have unique hazards-like the massive, ball-repelling magnets in this one.















Spin land in flappy golf 2